Reference documentation for deal.II version 9.1.0-pre
VectorizedArray< Number > Member List

This is the complete list of members for VectorizedArray< Number >, including all inherited members.

abs(const ::VectorizedArray< Number > &x)VectorizedArray< Number >related
cos(const ::VectorizedArray< Number > &x)VectorizedArray< Number >related
dataVectorizedArray< Number >
exp(const ::VectorizedArray< Number > &x)VectorizedArray< Number >related
gather(const Number *base_ptr, const unsigned int *offsets)VectorizedArray< Number >inline
get_abs() const VectorizedArray< Number >inlineprivate
get_max(const VectorizedArray &other) const VectorizedArray< Number >inlineprivate
get_min(const VectorizedArray &other) const VectorizedArray< Number >inlineprivate
get_sqrt() const VectorizedArray< Number >inlineprivate
load(const Number *ptr)VectorizedArray< Number >inline
log(const ::VectorizedArray< Number > &x)VectorizedArray< Number >related
make_vectorized_array(const Number &u)VectorizedArray< Number >related
max(const ::VectorizedArray< Number > &x, const ::VectorizedArray< Number > &y)VectorizedArray< Number >related
min(const ::VectorizedArray< Number > &x, const ::VectorizedArray< Number > &y)VectorizedArray< Number >related
n_array_elementsVectorizedArray< Number >static
operator*(const VectorizedArray< Number > &u, const VectorizedArray< Number > &v)VectorizedArray< Number >related
operator*(const Number &u, const VectorizedArray< Number > &v)VectorizedArray< Number >related
operator*(const double &u, const VectorizedArray< float > &v)VectorizedArray< Number >related
operator*(const VectorizedArray< Number > &v, const Number &u)VectorizedArray< Number >related
operator*(const VectorizedArray< float > &v, const double &u)VectorizedArray< Number >related
operator*=(const VectorizedArray< Number > &vec)VectorizedArray< Number >inline
operator+(const VectorizedArray< Number > &u, const VectorizedArray< Number > &v)VectorizedArray< Number >related
operator+(const Number &u, const VectorizedArray< Number > &v)VectorizedArray< Number >related
operator+(const double &u, const VectorizedArray< float > &v)VectorizedArray< Number >related
operator+(const VectorizedArray< Number > &v, const Number &u)VectorizedArray< Number >related
operator+(const VectorizedArray< float > &v, const double &u)VectorizedArray< Number >related
operator+(const VectorizedArray< Number > &u)VectorizedArray< Number >related
operator+=(const VectorizedArray< Number > &vec)VectorizedArray< Number >inline
operator-(const VectorizedArray< Number > &u, const VectorizedArray< Number > &v)VectorizedArray< Number >related
operator-(const Number &u, const VectorizedArray< Number > &v)VectorizedArray< Number >related
operator-(const double &u, const VectorizedArray< float > &v)VectorizedArray< Number >related
operator-(const VectorizedArray< Number > &v, const Number &u)VectorizedArray< Number >related
operator-(const VectorizedArray< float > &v, const double &u)VectorizedArray< Number >related
operator-(const VectorizedArray< Number > &u)VectorizedArray< Number >related
operator-=(const VectorizedArray< Number > &vec)VectorizedArray< Number >inline
operator/(const VectorizedArray< Number > &u, const VectorizedArray< Number > &v)VectorizedArray< Number >related
operator/(const Number &u, const VectorizedArray< Number > &v)VectorizedArray< Number >related
operator/(const double &u, const VectorizedArray< float > &v)VectorizedArray< Number >related
operator/(const VectorizedArray< Number > &v, const Number &u)VectorizedArray< Number >related
operator/(const VectorizedArray< float > &v, const double &u)VectorizedArray< Number >related
operator/=(const VectorizedArray< Number > &vec)VectorizedArray< Number >inline
operator=(const Number scalar)VectorizedArray< Number >inline
operator==(const VectorizedArray< Number > &lhs, const VectorizedArray< Number > &rhs)VectorizedArray< Number >related
operator[](const unsigned int comp)VectorizedArray< Number >inline
operator[](const unsigned int comp) const VectorizedArray< Number >inline
pow(const ::VectorizedArray< Number > &x, const Number p)VectorizedArray< Number >related
scatter(const unsigned int *offsets, Number *base_ptr) const VectorizedArray< Number >inline
sin(const ::VectorizedArray< Number > &x)VectorizedArray< Number >related
sqrt(const ::VectorizedArray< Number > &x)VectorizedArray< Number >related
std::sqrt(const VectorizedArray< Number2 > &)VectorizedArray< Number >friend
store(Number *ptr) const VectorizedArray< Number >inline
streaming_store(Number *ptr) const VectorizedArray< Number >inline
tan(const ::VectorizedArray< Number > &x)VectorizedArray< Number >related
vectorized_load_and_transpose(const unsigned int n_entries, const Number *in, const unsigned int *offsets, VectorizedArray< Number > *out)VectorizedArray< Number >related
vectorized_transpose_and_store(const bool add_into, const unsigned int n_entries, const VectorizedArray< Number > *in, const unsigned int *offsets, Number *out)VectorizedArray< Number >related