Reference documentation for deal.II version 9.1.0-pre
TriaAccessor< structdim, dim, spacedim > Member List

This is the complete list of members for TriaAccessor< structdim, dim, spacedim >, including all inherited members.

AccessorData typedefTriaAccessor< structdim, dim, spacedim >
at_boundary() const TriaAccessor< structdim, dim, spacedim >
barycenter() const TriaAccessor< structdim, dim, spacedim >
boundary_id() const TriaAccessor< structdim, dim, spacedim >
bounding_box() const TriaAccessor< structdim, dim, spacedim >
center(const bool respect_manifold=false, const bool interpolate_from_surrounding=false) const TriaAccessor< structdim, dim, spacedim >
child(const unsigned int i) const TriaAccessor< structdim, dim, spacedim >
child_index(const unsigned int i) const TriaAccessor< structdim, dim, spacedim >
clear_children() const TriaAccessor< structdim, dim, spacedim >private
clear_refinement_case() const TriaAccessor< structdim, dim, spacedim >private
clear_used_flag() const TriaAccessor< structdim, dim, spacedim >private
clear_user_data() const TriaAccessor< structdim, dim, spacedim >
clear_user_flag() const TriaAccessor< structdim, dim, spacedim >
clear_user_index() const TriaAccessor< structdim, dim, spacedim >
clear_user_pointer() const TriaAccessor< structdim, dim, spacedim >
copy_from(const TriaAccessorBase &)TriaAccessorBase< structdim, dim, spacedim >protected
diameter() const TriaAccessor< structdim, dim, spacedim >
dimensionTriaAccessorBase< structdim, dim, spacedim >static
enclosing_ball() const TriaAccessor< structdim, dim, spacedim >
extent_in_direction(const unsigned int axis) const TriaAccessor< structdim, dim, spacedim >
extent_in_direction(const unsigned int axis) constTriaAccessor< structdim, dim, spacedim >
extent_in_direction(const unsigned int axis) constTriaAccessor< structdim, dim, spacedim >
extent_in_direction(const unsigned int axis) constTriaAccessor< structdim, dim, spacedim >
face_flip(const unsigned int face) const TriaAccessor< structdim, dim, spacedim >
face_orientation(const unsigned int face) const TriaAccessor< structdim, dim, spacedim >
face_rotation(const unsigned int face) const TriaAccessor< structdim, dim, spacedim >
get_manifold() const TriaAccessor< structdim, dim, spacedim >
get_triangulation() const TriaAccessorBase< structdim, dim, spacedim >
has_children() const TriaAccessor< structdim, dim, spacedim >
index() const TriaAccessorBase< structdim, dim, spacedim >
intermediate_point(const Point< structdim > &coordinates) const TriaAccessor< structdim, dim, spacedim >
is_translation_of(const TriaIterator< TriaAccessor< structdim, dim, spacedim >> &o) const TriaAccessor< structdim, dim, spacedim >
isotropic_child(const unsigned int i) const TriaAccessor< structdim, dim, spacedim >
isotropic_child_index(const unsigned int i) const TriaAccessor< structdim, dim, spacedim >
level() const TriaAccessorBase< structdim, dim, spacedim >
line(const unsigned int i) const TriaAccessor< structdim, dim, spacedim >
line_index(const unsigned int i) const TriaAccessor< structdim, dim, spacedim >
line_orientation(const unsigned int line) const TriaAccessor< structdim, dim, spacedim >
LocalData typedefTriaAccessorBase< structdim, dim, spacedim >
manifold_id() const TriaAccessor< structdim, dim, spacedim >
max_refinement_depth() const TriaAccessor< structdim, dim, spacedim >
measure() const TriaAccessor< structdim, dim, spacedim >
minimum_vertex_distance() const TriaAccessor< structdim, dim, spacedim >
n_children() const TriaAccessor< structdim, dim, spacedim >
number_of_children() const TriaAccessor< structdim, dim, spacedim >
objects() const TriaAccessorBase< structdim, dim, spacedim >protected
operator!=(const TriaAccessorBase &) const TriaAccessorBase< structdim, dim, spacedim >protected
operator++()TriaAccessorBase< structdim, dim, spacedim >protected
operator--()TriaAccessorBase< structdim, dim, spacedim >protected
operator<(const TriaAccessorBase &other) const TriaAccessorBase< structdim, dim, spacedim >protected
operator=(const TriaAccessor &)=deleteTriaAccessor< structdim, dim, spacedim >
TriaAccessorBase::operator=(const TriaAccessorBase *)=deleteTriaAccessorBase< structdim, dim, spacedim >protected
TriaAccessorBase::operator=(const TriaAccessorBase &)TriaAccessorBase< structdim, dim, spacedim >protected
operator==(const TriaAccessorBase &) const TriaAccessorBase< structdim, dim, spacedim >protected
present_indexTriaAccessorBase< structdim, dim, spacedim >protected
present_levelTriaAccessorBase< structdim, dim, spacedim >protected
quad(const unsigned int i) const TriaAccessor< structdim, dim, spacedim >
quad_index(const unsigned int i) const TriaAccessor< structdim, dim, spacedim >
real_to_unit_cell_affine_approximation(const Point< spacedim > &point) const TriaAccessor< structdim, dim, spacedim >
recursively_clear_user_flag() const TriaAccessor< structdim, dim, spacedim >
recursively_clear_user_index() const TriaAccessor< structdim, dim, spacedim >
recursively_clear_user_pointer() const TriaAccessor< structdim, dim, spacedim >
recursively_set_user_flag() const TriaAccessor< structdim, dim, spacedim >
recursively_set_user_index(const unsigned int p) const TriaAccessor< structdim, dim, spacedim >
recursively_set_user_pointer(void *p) const TriaAccessor< structdim, dim, spacedim >
refinement_case() const TriaAccessor< structdim, dim, spacedim >
set(const ::internal::TriangulationImplementation::TriaObject< structdim > &o) const TriaAccessor< structdim, dim, spacedim >private
set_all_boundary_ids(const types::boundary_id) const TriaAccessor< structdim, dim, spacedim >
set_all_manifold_ids(const types::manifold_id) const TriaAccessor< structdim, dim, spacedim >
set_boundary_id(const types::boundary_id) const TriaAccessor< structdim, dim, spacedim >
set_boundary_id_internal(const types::boundary_id id) const TriaAccessor< structdim, dim, spacedim >private
set_children(const unsigned int i, const int index) const TriaAccessor< structdim, dim, spacedim >private
set_face_flip(const unsigned int face, const bool flip) const TriaAccessor< structdim, dim, spacedim >private
set_face_orientation(const unsigned int face, const bool orientation) const TriaAccessor< structdim, dim, spacedim >private
set_face_rotation(const unsigned int face, const bool rotation) const TriaAccessor< structdim, dim, spacedim >private
set_line_orientation(const unsigned int line, const bool orientation) const TriaAccessor< structdim, dim, spacedim >private
set_manifold_id(const types::manifold_id) const TriaAccessor< structdim, dim, spacedim >
set_refinement_case(const RefinementCase< structdim > &ref_case) const TriaAccessor< structdim, dim, spacedim >private
set_used_flag() const TriaAccessor< structdim, dim, spacedim >private
set_user_flag() const TriaAccessor< structdim, dim, spacedim >
set_user_index(const unsigned int p) const TriaAccessor< structdim, dim, spacedim >
set_user_pointer(void *p) const TriaAccessor< structdim, dim, spacedim >
space_dimensionTriaAccessorBase< structdim, dim, spacedim >static
state() const TriaAccessorBase< structdim, dim, spacedim >
structure_dimensionTriaAccessorBase< structdim, dim, spacedim >static
triaTriaAccessorBase< structdim, dim, spacedim >protected
TriaAccessor(const Triangulation< dim, spacedim > *parent=nullptr, const int level=-1, const int index=-1, const AccessorData *local_data=nullptr)TriaAccessor< structdim, dim, spacedim >
TriaAccessor(const InvalidAccessor< structdim2, dim2, spacedim2 > &)TriaAccessor< structdim, dim, spacedim >
TriaAccessor(const TriaAccessor< structdim2, dim2, spacedim2 > &)TriaAccessor< structdim, dim, spacedim >
TriaAccessorBase(const Triangulation< dim, spacedim > *parent=nullptr, const int level=-1, const int index=-1, const AccessorData *=nullptr)TriaAccessorBase< structdim, dim, spacedim >protected
TriaAccessorBase(const TriaAccessorBase &)TriaAccessorBase< structdim, dim, spacedim >protected
used() const TriaAccessor< structdim, dim, spacedim >
user_flag_set() const TriaAccessor< structdim, dim, spacedim >
user_index() const TriaAccessor< structdim, dim, spacedim >
user_pointer() const TriaAccessor< structdim, dim, spacedim >
vertex(const unsigned int i) const TriaAccessor< structdim, dim, spacedim >
vertex_index(const unsigned int i) const TriaAccessor< structdim, dim, spacedim >
vertex_iterator(const unsigned int i) const TriaAccessor< structdim, dim, spacedim >